A very inspiring and truly calming short interview by Milton Glaser, might help you slow down and not focus on the finishing line on your own personal work, I wish I spent more time with ink and watercolor, comes out very attractive.
Le Révélateur and Sabrina Ratté are my favorite audio and visual collaborators since we first saw them on the blog via Beamer. The proper way to see this though is live, they played in Brooklyn and I still wish I brought my camera with me to videotape it and share it with you. Data Daze is forthcoming on cassette on NNA Tapes via the Horizon Fears EP.
Michael Cina and Matthew Dear team up to show some amazing ways to introduce art and an upcoming album to their audience. You just have to watch it yourself.
TEEN on Carpark Records is a 5 piece girl band that has the outlook of bringing back where Stereolab left off with more of a pop sense.
I have no information about this video, absolutely none, and that’s completely fine with me.
If you haven’t seen any Nardwuar interviews then i’d suggest having a few hours to watch a handful, its great seeing the musician reactions to the gifts he gives them.
Name: Cole Rise. Current City: San Francisco, CA Website:coleri.se
Instagram: @colerise Pets: A piano named Eleanor. I feed her and she makes music. Dream vehicle: Piper Super Cub with Tundra tires (it’s a bush plane)
ISO50: Tell me about your first memory?
Cole: The first thing I remember is an insect in my bed. Maybe it was a millipede? It’s not like the house was gross or anything… we were in a wooded area so i think it was just lost. We moved out of that house when i turned 2, so I must have been about one and half years old, as crazy early as that sounds. I remember waking up and being rather startled by it, but not having the words to express it. I wasn’t the most verbose one and a half year old. I probably just stared, wide-eyed. I vaguely remember mom coming in a few minutes later, but by then it had crawled out of sight. I hope it found it’s way.
ISO50: I see that you’re a pilot, do you ever let go of the wheel and get a photo off like some of the instagram car drivers I see sometimes on the road?
Cole: Oh sure… but within reason. It’s not as dangerous as you might think. When you’re learning to fly, they teach you to scan your horizon every few minutes, so you’re always aware of where you are, who and what’s around, and what’s ahead. Plus most planes have auto-pilot, which is basically 3-dimensional cruise control. With little air traffic, it’s reasonably safe to snap a photo or two. On the other hand, I recently tried it while hang gliding and almost dropped the phone from 800 feet. I’d say that was more dangerous.
ISO50: Can you list off a 4 song playlist of what you listen to while you’re tinkering with a photo?
Cole: In no particular order, i give you…
“Aegina Airlines” by The Dead Texan
“Indian Summer” by Jónsi & Alex
“Don’t Worry” by Zoe Keating
“Foreground” by Grizzly Bear (Note: this song works in all regions of a photo.)
ISO50: If there could be a new filter added on instagram describe it the best you can:
Cole: If you combine Inkwell (the current b&w filter) with say, the soft tones of Sierra, it produces some lovely results. I think there may be something to that.
ISO50: Do you find there being pressure of getting a certain kind of shot to post on instagram? Do you ever hesitate to post?
Cole: Sure i’d say there’s an incentive to keep it interesting and meaningful, so you tend to become more selective with what you post. I definitely feel some pressure to keep traveling, to keep it consistent with the landscapes that i usually post. Twist my arm. As for hesitation, once in a while i’ll think twice about posting some the crazy experimental stuff. I have fun trying to push the medium in new & weird ways, and then sharing the process so everyone take part and push it further. Take for instance, shooting through a sweater stretched over the lens. Sometimes you have to look at the photo, turn your head to one side and ask yourself “… really?” So, you share what works, and you bury the rest. Like an iceberg, most people only see the little bit that’s above water.
ISO50: I’m moving to SF next week, can you list your favorite bar, venue, restaurant, and a place to relax at?
Cole: On a Thursday night when it’s not too crowded, grab a couple of friends for drinks in an old pirate ship themed bar called Smuggler’s Cove in Hayes Valley. There’s even a flaming skull drink! Nuff said. Then, when you’re good and toasty, mozy on down the block to Absinthe for one of the best burgers in the city. While you’re there, have them bring over the St. George absinthe, the only variety any sane person should bother to try. You’ll be feeling pretty good at this point, and maybe a bit full, but i promise you won’t care. When it’s time, sign your check and stroll a few blocks further to the more relaxed appeal of Hotel Biron, for a glass of wine you’ll in the short term love & then soon regret as you wait for your Uber cab before crawling into bed.
ISO50: What do you think about the popular page on instagram? What would you change about it to make it something you’d visit more frequent?
Cole: It’s very honest and very human. Algorithmically, it’s doing some really smart things to bring you photos that are getting a lot of attention. Attention, however doesn’t guarantee that every photo will be amazing, so that’s where i think the honesty comes in. Right now, the popular page is a perfect snapshot of what’s on people’s minds at a given point in time. It’s Freud meets Ansel Adams, with some teenage angst and a few cute puppies thrown in. I love it for what it is, but as with anything, it’ll evolve. Down the line I would love to see it become more curated, or influenced by more tastemakers on Instagram. Imagine giving more weight to a photo if it’s liked by other influential users who have had a few of their own photos featured on the popular page. An “artists supporting upcoming artists” metric.
ISO50: If you weren’t working on photography or being a pilot what would you be doing for a living?
Cole: Well, I have a web company called Particle that pays the bills, but that aside, i’d probably sell tripods or hang gliders online and travel. Build a water well for a community that needs it. Maybe grow some rice.
ISO50: What are your feelings on Facebook buying Instagram? Any updates that what would make you sad to see added?
Cole: I think from the beginning it was obvious that the app was going to be huge. Even before they launched, the hundred or so beta testers were using the app all day everyday. It was exactly what was missing, and i’m damn thrilled to see it make its mark in history. Their team and inner culture is incredible, so i have faith in the people and the smarts they bring behind scenes. I can’t really imagine them adding a feature that wasn’t great or without the user in mind. I’m actually looking forward to the much needed updates to Facebook that Instagram will bring.
Scott and I put together a mix for Dazed Magazine last week, we wanted to make it a free download for you all. Below is the tracklist and link to the Tycho interview, enjoy.
TRACKLIST Caribou – Sinuses Com Truise – Karova Broker/Dealer – On A Claire Day Cloudland Canyon – Krautwerk Tame Impala – Why Won’t You Make Up Your Mind? Bibio – Saint Christopher Black Moth Super Rainbow – From The See Odd Nosdam – Up In Flames Bonobo – Recurring J Dilla – One 18 Carat Affair – Phil Spector Daydream Broadcast & The Focus Group – One Million Years Ago Ulrich Schnauss – Stars Beck – Hotwax
Space Dog Books is an interactive book publishing company that aims to introduce readers to new worlds through the use of touch-sensitive devices. Last month they released their first book app, Treasure Island – A Space Dog Book, and I was blown away by the experience.
I had the opportunity to speak with Tymn Armstrong, Art Director at Space Dog Books, and he was kind enough to share his thoughts on the project and give a behind the scenes look at the process of “creating universes in a digital world.”
Jon: Thanks for sharing with us. Congratulations on the launch of Treasure Island. When you set out to create content for these devices what led you to children’s books?
Tymn: First off, thanks! It was a lot of work. Over a year of production went into making it and it feels so great to see it completed.
I think we’re starting with children’s books because they present more challenges than adult books. There is this misconception that children’s publishing is easy because it’s for kids but it’s actually quite the opposite. It’s an extremely competitive industry with some of the most talented people in the world of books. That said, we do have plans for books that are not necessarily children’s books. We don’t ever want to limit ourselves.
The Ghostly Store just released an exclusive interview and series of prints from Andy Gilmore, below is the beginning of the interview and here’s a link to check out the rest of the designs.
GI: Tell us about your first memory.
AG: Drawing is at the center of a lot of my childhood memories, the most profound of which is watching my father draw. I remember being astonished in watching his lines take form into realistic depictions of horses
GI: So you were into skateboarding, how did that affect you?
AG: Yes, I starting skateboarding in 1987 or so, in the era of H-street. Skateboarding has introduced me to a lot of great and talented people that have guided me on my personal and professional path.
In 2002, an old friend from skateboarding offered me a job resizing print ads for C1rca footwear and Forum snowboards in Southern California. Fourstar was the beginning of working with the computer for me and I will always be indebted to the wildly talented creative staff that I learned so much from.
GI: How do you feel about music, in regards to your artistic life?
AG: Music is at the center of my artistic life. As a musician I have always been fascinated by the harmony and the physics of sound in a sense defining music as waveforms, waveforms whose properties and proportions define our scales, from which we write our melodies, in which we weave our emotions and memories into songs.
In addition to music as an experience I have been very interested in the theories, methods and language of music ”serialism, minimalism, spectralism, indeterminacy, improvisation, tonality/atonality, silence/noise, raga and rhythm these have always informed the language that I applied to design and ultimately shaped my work.
This is the second in a new series of interviews where one artist interviews another, five questions each. Lately i’ve been hearing daily interviews and I’ve noticed too many similar questions keep coming up again and again. I’m hoping that the artist/artist format can give readers a better idea of what’s on the artist’s minds. I’ve also asked each artist to pick two songs which they’ve been listening to, all of which are posted above.
LOSCIL INTERVIEWING LUSINE
LOSCIL: If the world lost electricity tomorrow, would you continue to make music and how?
LUSINE: I would for sure. I used to plink around on the piano quite a lot. But, I’m not great at trying to come up with musical concepts before I mess with samples first, so it would be a challenge to write. And I think it would force me to collaborate a lot more, something I’m not always great at.
LOSCIL: Being a resident of the Republic of Cascadia, how (if at all) has this place influenced your music?
LUSINE: I love it up here. I think it’s nice to write music when it’s rainy outside, and it’s also a great place to escape the studio and go on a quick hike. As much as I love the big city, being in Seattle gives you a nice balance between the urban and natural settings.
LOSCIL: I’ve not heard any of your soundtrack work but I would really love to know more about this as I’m a big fan of soundtracks in general. How does your approach to music change when you work on soundtracks?
LUSINE: It changes in the sense that I’m not really making the music for myself. It’s nice to take direction and have a clear focus on what sound the director wants. And it forces me outside of my own set style limitations. It’s a good way to learn how to write different music and use instrumentation I normally wouldn’t use. But, I like to be able to balance that with the total freedom of making my own music, so I can take what I learned and apply it to my own music.
LOSCIL: Assuming music is your first love, what form of art is second closest to your heart either as a maker or appreciator?
LUSINE: Film. I am a slight bit of a nerd when it comes to movies, and maybe a bit too critical (or so my friends seem to think). But, it’s definitely my first outlet when I am wanting to think critically about an artform that I’m not completely invested in (although that has been changing over the years).
LOSCIL: What is your favourite sound and why?
LUSINE: My favorite sound?? When all is said and done, it’s probably the sound of laughter.
LUSINE INTERVIEWING LOSCIL
LUSINE: I think that maybe I hear a lot of ebow in your later releases. Regardless, it inspired me to get an ebow myself.Do you write any of your music on the guitar first, before layering it with electronic sounds?
LOSCIL: I didn’t play the ebow parts on Plume, they were played by my best friend Steve Wood and my lovely lady Krista Marshall. Despite being a guitarist, I seldom use the guitar in the creation of loscil music. Motoc is an exception. The main chord progression on that was created on the guitar and the pads are formed out of samples from those chords recorded on a classical guitar.
LUSINE: I still kind of have gearlust, despite that fact that a lot of the things I’m interested in probably won’t change my music all that much. Do you still have instruments or equipment that you would like to add to your studio?
LOSCIL: It’s funny because although I too love gear, I’ve always been a bit of an economist (read cheapskate) in this department. For years as a drummer, I didn’t own my own drums. But every now and then I certainly succumb to the desire to own some special piece of gear. The Monome is up there on my list.
LUSINE: Does making sounds for video games give you any ideas that you can use in your solo work?
LOSCIL: Sometimes. The fortunate thing about my day job is I’m always practicing and honing my sound design and composition skills. It is a real joy to spend most of my days thinking about sound. On the other hand, I tend to do a lot of the same things at work. It is a job after all. Spending long hours during the day in front of the computer does not bode well for doing the same with my evenings and weekends so it can be a struggle at times to sit down to work on loscil after working on game audio 40+ hours a week.
LUSINE: How long have you lived in Vancouver? What’s your favorite aspect of that city?
LOSCIL: I’ve been here for a little over 20 years now which is hard to believe. Vancouver’s physical beauty is pretty hard to escape. We are surrounded by mountains, forests and oceans and they are all accessible. The population is growing but it is still reasonable. The coffee and beer are good.
LUSINE: Is there any sort of emotional subtext, or something that inspires you to write such hypnotic and fluid music (possibly other artists/artforms past/present?
LOSCIL: If there’s a subtext, it is pretty subconscious. I’m ultimately inspired and motivated by feeling itself. I enjoy the moment I can create a chord progression or a particular texture that speaks to me and feels expressive of something I cannot otherwise express… it’s not something that I can put into words or draw on paper or realize in any other fashion – it is just that gut feeling of something having meaning beyond myself. Ultimately, I’m inspired by many musicians of all sorts but I think it’s that core act of searching for expression that inspires me to continue to make music.