Brené Brown asks – “What would you try if you knew people would never say ‘this’ about you?”
One of the biggest struggles for any creative is how to handle fear. The fear of criticism, comparison and scarcity. Some may think it’s best to ignore the chatter and just shut those people out. Instead Brené takes a different approach…
Step inside the arena and find out how she handles the critics.
Tony Zhou’s Every Frame a Painting is a video series dedicated to the ‘analysis of film form’. His episode on Nicolas Winding Refn’s use of the quadrant system in Drive was the first video that drew me in. Each episode does a great job breaking down and explaining the little details that are sometimes overlooked. It reminds me of the first time I discovered the hidden arrow and spoon within the FedEx logo. When you finally realize it’s there, you appreciate the art behind what we see in front of us that much more.
But it was an episode on Japanese film director and animator Satoshi Kon that got me really stoked. This was my first introduction to the world of Kon and his signature editing style. Inspired by George Roy’s Slaughterhouse-Five, Kon’s use of matching scene transitions has also inspired other filmmakers and their films – Inception and Scott Pilgrim vs. the World are two examples that immediately come to mind.
Before passing in 2010, Kon left us with one last gem – Ohayo. His final piece covers something we deal with every day; the dreaded morning wake up routine – illustrated in the most beautiful of ways.
Johnny Jewel, the producer behind the label Italians Do It Better and the signature sounds of Chromatics, Desire and Glass Candy has been posting a ton of unreleased material and outtakes which you can dive into on his Soundcloud page here.
Well things just got a little more closer to that reality with Microsoft’s HoloLens. Instead of products like Google Glass and Oculus Rift, which put the user in a virtual world – the HoloLens puts you in a virtual environment by taking elements from a digital world and making them an interactive part of your world.
“In one demo, a Minecraft scene was displayed over a real living room. A Microsoft minder asked me to select a virtual hammer (a tool in the game) and start smashing the coffee table in the room. She wanted me, in other words, to use a digital object to interact with a real one. I did so and was stunned by what happened: Before my eyes, the real coffee table splintered into digital debris, and then it was no longer there. HoloLens had perfectly erased the coffee table from the environment.”
“Using real photography from the Curiosity rover, Microsoft was able to re-create a Martian landscape and overlay a 3D-map around a small, conference-room-size environment. I can walk around, bend down and look at rocks. I can even see NASA’s Curiosity rover, which is larger than a standard motor vehicle.”
“With HoloLens, I’m not just able to see what it’s like to walk around on Mars, but I’m also able to interact with the contents on the surface. Using a finger gesture called Air Tap, the HoloLens lets me mark certain spots on the surface for investigation and even lets me talk with another floating figure and collaborate on examining the surface.”
You can read more about Windows Holographic and the HoloLens on The Verge.
Lucy Salgado is an illustrator based out of Recife, Brazil. I first came across Lucy’s work when CHVRCHES posted an illustration she crafted of Lauren Mayberry on Instagram.
After trading emails back forth we talked about the possibility of collaborating on a project for The Artistree. We came up with the idea of illustrating elements from some of our favorite releases of 2014 and mashing them all together for what would become the imagery for our end of the year pieces.