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Archive for the ‘Process’ Category

Plancast Process Updates

Posted by alex 03/15/10 | Link


The little penguin made his iPhone debut last week with the release of the Plancast iPhone app. Everyone is at SXSW right now spreading the word and drumming up support. I designed some emergency t-shirts and business cards for the excursion and I’m excited to hear how it all went. Should have some pictures of that material this week — I’ve yet to see them in person due to the time/production constraints. Plancast also had a big article in the New York Times a few days ago which was exciting to see. If you look closely, you can see a wee version of the logo in the screenshot. Too bad the penguin didn’t hit the front page!

When I wrote about this project last week, I forgot to mention how different the post-production time has been compared to my normal project routine. For just about every one of my process posts I’ve written here, the work has always been completed in school for an assignment. Once the project is complete, it’s over as far as just about everyone is concerned. It’s been exciting to see this one continue to evolve in the real world — like winding one of those wind-up toys and setting it on the table.

1 Comments »   |  Posted by alex in Process, Software

Plancast Penguin // Development Process

Posted by alex 03/10/10 | Link


I was hired about three months ago to design a logo and consult on the brand identity for Plancast, a local San Francisco start-up founded by Mark Hendrickson and Jay Marcyes. As you can probably guess from the name, Plancast a way to broadcast your upcoming plans to your friends; or as it’s often described, Foursquare for the future. The site is exceptionally easy and helpful, and I encourage you to check it out.

By the time I joined on Plancast was up and running, but they were without a logo or distinctive visuals. I began work in December and we agreed on the finished logo a few weeks ago. The project was easily the hardest I have ever completed — as well as the most fulfilling. I almost destroyed myself developing this logo and I am really excited to share the process with you here.

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36 Comments »   |  Posted by alex in Logos, Process

Matthew Lyons Process | ISO50 Exclusive

Posted by alex 02/22/10 | Link


Matthew Lyons is an incredible illustrator. Just about every blog in existence has written a piece about him recently — and it’s no surprise — his work is absolutely stunning. As I mentioned in my post, the combination of his vast imagination and impeccable eye for color and composition begets some really exciting work.

I asked Matthew if he would prepare a short process description about one of his recent works. What follows is Matthew’s description of how he created the piece you see above, The Snide of a Scoundrel Man. Take it away Matthew!

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26 Comments »   |  Posted by alex in Illustration, Process

Mousepaths + Hiroyuki Hamada

Posted by alex 02/15/10 | Link

Feltron's Mousepaths over 24 Hours


Anatoly Zenkov (3 Hours Working in Photoshop)


My mousepaths while writing this post

These images are recordings of mousepaths using a Java applet by Anatoly Zenkov. In addition to being an interesting aggregation of usage data, they look pretty cool (especially the ones over shorter time periods). The third image is my mousepaths while writing this post. The most telling are my frequent trips to the corners to cue my Exposé actions. Important to note that the black spots are where the mouse stopped for a period of time, not clicks as I thought at first. You can download it here: PC Version | Mac Version.
“S” – save image. “R” – restart.

via Feltron

Hiroyuki Hamada


The last two images are pieces by Hiroyuki Hamada. Completely unrelated yes, but when I saw the mouspath images I immediately recalled these from a couple weeks ago on bdif. I’d worry about you if your mouseclick data looked like this.

17 Comments »   |  Posted by alex in Process, Software

Overcoming Creative Block

Posted by alex 02/10/10 | Link


I do not know what to write. I am sitting here staring at the screen, running sentences in my head, and turning my music on and off. Earlier I went foraging for food (in hopes of sparking some magical words), but ended up getting distracted by Arrested Development for 20 minutes. This happens just about every time I sit down to do anything. I’ll probably go play the guitar between this paragraph and the next.

Of course this is a familiar situation. Often referred to as “writer’s block”, the concept of an inspiration rut is unfortunately very familiar to every creative in any field. Sometimes ideas just don’t show up to work. Given this, we all develop strategies to combat such a scenario. Not all are foolproof, but it’s safe to say that most creative people have some battle plan for dealing with the dreaded “blank page”.

Knowing this I decided to ask some of today’s most exciting artists and creators what they do when the ideas aren’t flowing. I left the question fairly open ended and asked, What do you do to inspire your creativity when you find yourself in a rut? As expected, I was presented with an array of strategies, ranging from listening to Boards of Canada in a forest alone, to cooking up a storm (recipe provided) and waiting for the mind to clear.

What follows are 25 strategies from these creatives to spark your inspiration; hopefully you’ll find something helpful in there. I encourage you to list your favorite strategies as well in the comments. We can never have to many of these…

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171 Comments »   |  Posted by alex in Process

Naming Your Brand // A Tip

Posted by alex 01/21/10 | Link

Sourced from Man About Town -- note the interesting article name


A while ago I posted on an article about different techniques for naming your brand. I’ve found that method of brainstorming to be particularly helpful, but sometimes you need an extra spark. I wanted to put another tip out there I’ve found success with recently. Maybe if you’re in need of a brand name this will help you find what you’re looking for. (Of course this sort of thing works for band names too — really any entity that you’re charged with naming.)

So if you’re like me, eventually you run your brain dry of ideas if you’re just sitting around trying to think of the perfect name. Per project, I usually have about two or three days worth of *just* thinking in me. After that I go crazy and try desperately to convince myself that something I thought of is actually amazing. One week later, when I realize I’m delusional, I am back to the drawing board, nameless. My favorite place to look for inspiration these days is no longer song lyrics or the dictionary — it’s fashion magazines.

I suppose any sort of magazine would do, but fashion magazines seem to work best. The titles of articles and photo spreads in fashion magazines are rife with clever turns of phrase and exciting word combinations. Basically anywhere they have to think of clever titles for something pretty abstract is where you want to look. A photo shoot where everyone is wearing black for example, probably has some unusual name (otherwise it’d be really boring). You don’t really see it on blogs, but print writers seem to have a insatiable desire to think of the cleverest name for every article they ever write. Some are completely useless for our purposes, but you can usually find enough of a catalyst to get on the right creative track. I like to make a two column list and combine cool words at random, in hopes of striking something exciting. Here is a short list of a few I noticed in the magazines sitting on my desk (and my thoughts on what they could refer to):

Away with Words (maybe for a publisher?)
Under Statements (minimalist clothing line)
Mind Field (think tank or angel fund)
Sharpsuiter (lame prom-type clothing line)
Her Friend the Bandit (versatile…could be clothing, or maybe a hipster joint)
Elements and Gravity (probably for a jewelry line OR cosmetics)

Some fun ones — if you look for long at all you are bound to find something amazing. Of course it may be perfect for a project you aren’t even working on, but it’s always good to keep a running list. I have the PERFECT name for a bar if I ever decide to start one (I’m not telling). Anyway, it’s an idea, hopefully it helps out!

(I realize there are elements of creative thievery at work here. In a way, you are harvesting another person’s creativity for your own benefit, but I don’t think there are any trace elements of plagiarism at work. In most cases, the phrases or words implemented by the writer are common, and are structures you would have come across eventually, either in conversation or everyday life etc. People may disagree, but I think this is a safe technique.)

8 Comments »   |  Posted by alex in Branding, Process

Boarding Pass/Fail

Posted by alex 01/6/10 | Link

pass-designed
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boardingpass
delta
I have been flying a rather insane amount over the last few weeks. I complain about a lot of things when I’m traveling: the food, babies, people that insist on stuffing overhead luggage when it will NOT fit, etc. The one thing I have never considered is the boarding pass. Tyler Thompson has written an excellent article on why the boarding pass is indeed worthy of scrutiny. Take one look at the old Delta pass above and you’ll see why. As he states, “It was like someone put on a blindfold, drank a fifth of whiskey, spun around 100 times, got kicked in the face by a mule (the person who designed this definitely has a mule living with them inside their house) and then just started puking numbers and letters onto the boarding pass at random”.

Tyler has done Delta a big favor and redesigned their boarding pass, the design of which you see above. I think it’s obvious that aesthetically, these are much more pleasing to the eye. I would want to hold onto these after my flight was over just because they look awesome. Now of course, the design of a boarding pass has to be more than just beautiful. There are a number of criteria and limitations in place that might prevent your boarding pass from becoming a little piece of art. Worth mentioning in this regard is Timoni Grone’s response to Tylers inital designs. She runs through a meticulous process to come up with a redesign of her own, taking into account all the necessary “practicalities and priorities”.

The cool thing about his project is how he opened it up to others to submit reworkings and suggestions, a few of which he’s posted as you scroll down his page. He’s provided the Illustrator file for download and tweaking. Make sure to head over there and submit yours if you’ve got something brewing. And feel free to sound off if you too feel like the boarding pass design is indeed a fail.

I must say my favorite part of any boarding pass is the little scribbles the security guards make when you pass the initial check at the metal detectors. They do it with such purpose and apparent deliberation, that I think the scribbles must mean something. I always wonder what would happen if I augment their scribbles with scribbles of my own (or scribble before they do). Would I get sent to Homeland Security? Maybe two scribbles on your boarding pass = terrorist. Anyway. I feel safe knowing we have such a complicated system in place.

I could write a similar article about the terrible design of movie tickets, which I feel have slid drastically in the past few years. Since when is a movie ticket printed on receipt paper worth saving? I used to love hoarding all of my movie ticket stubs — now, calling it a “stub” would be an absurd misrepresentation. I call my movie tickets trash.

Thanks @rohrsh

27 Comments »   |  Posted by alex in Design Fail, Print, Process

Rebranding Playboy: Book Production

Posted by alex 12/20/09 | Link

cover
My rebranding Playboy project came to a close last week with the end of our fall semester. If you read the last article, you are familiar with the first part of this project, which was the new logo for Playboy. While it is absolutely the flag bearer of the entire project, the logo development represented a small amount of the work we were required to do for the overall project. The final deliverable for the class was a book in which we the explain history of the brand, walk through our rationale for the new identity, explore the process of the logo development, present brand standards and guidelines, and show example brand implementations and extensions. Other than this required content, there was no specific criteria for the book. Each student also gave a short final presentation explaining their rebranding and the choices they made along the way. Everything was created for the Nature of Identity class at the Academy of Art, as part of the graduate graphic design program.

I really enjoyed the conversation the first post on this project generated. I was excited to see that the new logo was as polarizing as it was — I feel like these types of solutions are the most exciting and rewarding for me. I noticed that many people were up in arms about the idea of Playboy removing nudity and becoming an all article magazine. While I would like to note that the new strategy was purely a conceptual exploration constructed in an educational environment, I actually do think they might be well served to switch things up this drastically. Playboy was once irreverent and boundary shattering. They are no longer. I can think of no better way to recapture this audacious spirit than by doing something this extreme…

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76 Comments »   |  Posted by alex in Branding, Education, Process

Building a Home Studio Pt.1: Paint

Posted by alex 12/8/09 | Link

iso50-homestudio-1
I am in the process of moving into a new apartment in San Francisco. Amidst the endless furniture shopping, cleaning, painting, and waiting during absurdly long delivery-time windows, I have been planning the construction of the ultimate apartment-based graphic design studio. As I’ve always set up shop in a room with another purpose (currently my studio also serves as my bedroom and recording area), the prospect of having a dedicated design room is very exciting. I figure this move will be a good opportunity to really take my time and build the perfect work room — from the paint on the walls, to the the table tops and filing cabinets — every detail will be meticulously considered.

The room itself is 11.5′ x 9′, plus a generous closet. The purpose of the room will be a place where I can work, file, cut, store, display, print and create. Basically a little graphic design super room. Unfortunately there will not be space for my music set up, so my guitars are going to have to bunk with me in the bedroom. You’ll notice there is also a small window. Ideally, for consistency reasons, I would prefer to have no window — but I’ve come around on the issue in hopes of the keeping studio morale high…

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35 Comments »   |  Posted by alex in Interiors, Process

Rebranding Playboy

Posted by alex 11/24/09 | Link

Playboy
A little while ago, I wrote about my current class assignment to reinvigorate a brand that is “dead, dying or defunct”. As we are nearing the semester’s end next month, I thought it would be a good time to begin describing the process of this project. The final deliverable is a book, in which we describe the history of our chosen brand (and why it’s time for a update), outline the new identity guidelines (visual standards manuals, usage considerations etc), and show potential extensions (mock ups of storefronts, products, etc). For this process post I’ll describe my brand choice and eventual logo development.
(project permalink on my site)

When I wrote the first article, I was considering No Fear as my primary option. With such a versatile name, I figured I could take the brand in a number of different directions. However, as much fun as it would have been to revisit the dominant clothing of my middle school years (along with LA Lights), I was concerned that the project would not really extend anywhere beyond a basic brand overhaul (new logo, visuals, products, etc). I saw little opportunity for humor or much conceptual work, and I opted to move in a different direction.

I decided to rebrand Playboy — a brand that many might say is arguably not dead, dying or defunct. Like many magazines, they actually are “dying” (financially), but for my project I focused on the decay of the overall perception of the brand. The graph below displays how I feel the brand has progressed in a more abstract fashion. Basically, these days, I would say most people would be embarrassed to say they read Playboy. A baseless assumption perhaps, but when was the last time you saw someone reading Playboy in public?

To keep up with the increasing trashiness of the American Men’s magazine, Playboy has been forced to reposition itself as “one of the boys” as it were, and is now indistinguishable from the Maxim’s of the world. Rather than hold on to the sophisticated standards of their early years, Playboy has come to embrace its unfortunately crude place in the magazine world. This evolution (rather, devolution) is tragic and the original soul of the brand has been lost. Maybe not “dead, dying or defunct”, but Playboy has certainly lost something along the way. I saw an opportunity to bring some of the original classiness and sophistication back with a drastic repositioning…

Continue reading “Rebranding Playboy”

Graph
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118 Comments »   |  Posted by alex in Branding, Logos, Process

Sketching and Design

Posted by alex 10/22/09 | Link

spencer
Spencer Nugent posted an interesting article on the Levels of Sketching over on IDSketching (that’s his image above). I don’t know a lot about industrial design, or the complex role sketching appears to have in the field, but I was really interested to read a little more about it. What came to mind immediately was the sketching process we are constantly encouraged to go through at graphic design school. I am always terrified of this part and try my best to avoid it (which is impossible). Of course, though the role of the sketch is different in this case — as it serves as a rough internal mock up rather than a deliverable for a client — it’s importance remains of a high level (for a number of reasons, many of which Milton Glaser explains in this video that’s been floating around the last couple weeks).

The sketching process for the project I mentioned a while back has been pretty intense. Recently I’ve been working through countless concepts and designs, sketching my hands off. I was lucky to figure out my direction/concept early on, but it’s taken me forever to figure out the right way to render it. This has meant ENDLESS amounts of sketches and crappy little mock ups. I guess I lack the patience to sketch well, and my process book looks like I was drawing blindfolded, drunk, and with my off hand.

Seeing the way industrial designers sketch, I am truly envious. To be able to render something that detailed and precise, without a computer sometimes, I can’t imagine. Of course, I am reacting this way because I grew up designing with the computer. “Process” to me has always meant keyboard and mouse, not pencil and paper. I recognize this as a potential weakness in my workflow, and have been trying really hard to incorporate sketching into this project. Results have been here and there so far, and I wonder if I will ever be able to develop my sketching ability to where it’s consistently worthwhile.

I know David Airey for one is a big proponent of sketching, and has written many interesting articles on the subject. How do the rest of you feel about sketching when it comes to the graphic design process? When starting a project (especially a logo design for example), do you start with pencil or mouse (or the hybrid, Wacom Tablet)?

18 Comments »   |  Posted by alex in Illustration, Industrial Design, Process

Joaquim Nielsen: Connected Process

Posted by Scott 09/3/09 | Link

poster
character-setup-480x217
outlining2


Our Danish friends Joaquim Marquès Nielsen and Anders Baden Nielsen have put together a very thorough and insightful process piece on the creation of the poster for the movie “Connected”. You can check it all out at Joaquim’s blog.

15 Comments »   |  Posted by Scott in Posters, Process

Color Management: A Field Guide

Posted by alex 08/18/09 | Link

Color Management: A Field Guide
Whether you are designing for print or for the web, making the leap from what you see on your computer screen to the outside world can be a tricky process, fraught with unpredictable changes and unexpected results. The web is full of information regarding color management and sifting through it can be very overwhelming. Contradictory opinions abound and it can be difficult to find reliable sources of information.

Over the last few months, Scott and I have been researching this topic extensively. With the addition of the new Epson 9900 to the studio, we wanted to be sure that our printer workflow was optimized and producing a consistent output. With the help of Kirk Economos of Meridian Cyber Solutions, we have implemented a color management system that works for us. Below we have tried to aggregate this knowledge into a simple and useful guide, designed to help you ensure your studio is set up correctly. It is not intended to be the end-all article on color management by any means — but it’s a good place to start if color management isn’t something you have previously implemented or considered.

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75 Comments »   |  Posted by alex in Process

Branding Strategy: Names

Posted by alex 08/12/09 | Link

names
If you’re like me, you have piles and piles of notebooks filled with half-baked name ideas for firms, bands, and the like. When I was in college, I think I went through about 30 pages of (truly) terrible names before settling on something for my former band*. Basically I’ve never really perfected this technique. Whether it’s for a new band, new client, or my own (eventual) design studio, it is always a long and arduous process to think of the perfect name. (Herein lies the problem — looking for the “perfect” name is often the creativity killer for me.)

My process generally starts with a pencil, thesaurus, dictionary, and my iTunes playlist (pieces of song titles have served me well). It’s worked in the past, but for a recent project, I decided to try something new. I based my exploration off of Josh Levine’s useful chart that divides naming styles into six categories. You can see the chart above for examples and read the full descriptions here. I tried to go through the list three times, thinking of a potential name for each category on every rotation. What ended up happening was I thought of about 30 names in the metaphorical category, avoided the descriptive, and thought of one or two for each of the others. After about two hours I had my name, at the bottom of my metaphorical category list.

Of course, my normal process is not unlike this most recent one — but the added structure and formulaic approach really seemed to help me in this case. I just hope to be able to replicate it in the future. I would recommend giving this chart a try if you are looking for new brainstorming techniques. Just switching things up is really all you need to spark something cool. I’m sure everyone has their own strategies and I’d love to hear some if you’ve got them!

*Crazy story actually — the name I eventually decided on (Running Lights) was the same name my Mom had sent me in response to my plea for suggestions. We had thought of the exact same name, on the same day, without any direction or communication. I told this story to my band mates and that was that — how could we go with anything else!

15 Comments »   |  Posted by alex in Branding, Process

ISO50 x Epson 9900

Posted by alex 08/11/09 | Link

As Scott mentioned, the ISO50 studio recently added the hulking Epson 9900 to its arsenal. We purchased the printer through Kirk Economos of Meridian Cyber Solutions, and he was on hand to help us set things up and make sure everything was working properly. I filmed the set up procedure and a trimmed down version is displayed above. Many thanks to Kirk for helping out! If you are in the market for a large format machine or other print supplies, we would highly recommend the guys over at Meridian.

In case it doesn’t come across on screen, this is one serious machine. I’m used to working with the much smaller R2400 and there is really no comparison. It’s been pretty exciting to have the ability to output such massive prints with the 9900. We had a few color profile and paper issues initially, but everything is working smoothly now. Look for a detailed post about color management and calibration next week.

24 Comments »   |  Posted by alex in Process