To realise the seamless 360° shots TMS developed and conceived their own unique camera system which enables to produce with a resolution of 17,720 x 1080 pixels. 7 projectors with 13.056 x 1080 pixels resolution.
The world that video projection has opened up, in terms of experiencing an environment, is truly incredible. Projects like this amaze and confuse me. On the technical end, there are so many puzzle pieces that have to fit just right, but then on implementation it’s simple and beautiful. We’re getting closer to full immersion of environments, whatever they may be, the future of this type of work is going to be incredible. I’d really love to experience something like this.
It’s been such a long time since I posted! This is largely due to the fact that I’ve been head-down on my company’s most recent product, UberConference, for the last few months. UberConference is basically a visual interface for audio conference calling. You can see who’s talking, who’s on the call, and control it completely via the desktop (and soon mobile) UI. We recently won the TechCrunch Disrupt Battlefield competition — you can see our pitch and presentation here.
I haven’t written a process post in a very long time so I wanted to talk a little bit about the UberConference process here. I’ll talk about the UI development as well as the video work. Keep reading to see the rest of the process. You can follow me on Twitter here for more frequent updates. Oh also, for a good time, call (424)-226-3111.
The amazing work of Australian artist and creative director Leif Podhajsky has been posted about here on the blog before, but I thought I would feature him again, this time as the subject of this week’s Weekend Inspiration. I have found myself revisiting his portfolio frequently over the past few weeks, In particular for his amazing album covers, as I’m working on a few myself.
He also launched the Melt Blog and has been experimenting with video and visuals.
I’ve been a fan of Ash Bolland‘s work at Umeric for a while now, but I only realized tonight that these scattered pieces I had kept coming back to over the years were all his. There’s something about the live action mixed with 3D that’s other worldy and strange that I absolutely love. Some of these organic models make no sense, but they’re beautifully designed and rendered and also amazing to watch interact with the environment. The four above sort of detail his latest work first, middle work second and third and oldest work last. Really love the sound design in the fourth piece.
Head over to his site to check out the rest of his work or Umeric’s Vimeo, it’ll be worth the half hour.
I don’t usually go too deep trying to interpret films and videos simply for the fact that I’m not good at it. Can you really ever truly determine the intentions of an artist? True, some are pretty forthright and wear it on their sleeves as a sort of art-form in and of itself, but for the most part art and expression are purely personal exercises, the products of which can’t be expected to be faithfully interpreted by others. And that’s the beauty; that others are free to take the form and mold it to their own experience, to derive a more personal meaning from it. I for one hope that the majority of people who consume my work perceive it in a completely different way than I do. I know that by and large that’s not the case, but I’d like to think it could be if properly framed.
But this video struck a chord with me as an artist and as a human being in general. How can we reconcile our passions and goals with the biological imperative and our desire to find true meaning in life? Is our work the true meaning? On your death bed will you praise yourself for the things you’ve achieved as an artist, be fulfilled because you followed your “dream”. Or will you be thankful for the the relationships you’ve forged and the lives you’ve touched? Hopefully both. But as I grown older and learn more of myself and my work, I begin to fear these goals are mutually exclusive in some respects.
Curious to hear other’s thoughts. And I’m not missing the lighter side of this, it’s downright hilarious in it’s own way. But on a more serious note I think this is outlines some conflicts we all must face as artists striving towards our self-oriented goals.
Just catching up on Neil Krug’s recent work, I don’t think enough people saw the stunning video work he did for Gonjasufi along with the latest book he has coming out in June.
Designed as a companion book to the LP-sized “Pulp Art Book: Volume One”, this much anticipated second volume builds on the first, introducing several new characters and vignettes, while solidifying Joni Harbeck and Neil Krug’s position as the hippest ex-Kansans in the contemporary art world. Poliziotteschi films were a major influence for Volume Two, in particular with the “Heist” series, which introduces Farrow, Patti and Tash. Jackie, Mystic White Flight, SummerLovers and other favorites make their appearances as well. Taken together, the characters and imagery in this fresh new collection take Pulp Art Book to a new level.
Daito Manabe is a Japanese artist, designer, programmer, DJ, VJ & composer, who just seems to be able to bend at will the use of technology as an artistic element. His programming skills are impressive to say the least, which are incorporated and put to use in a variety of different projects, installations and collaborations.
Below are a few examples of his work.
How good is that song in the last video? It says in the video’s description and comments that the track is by Ametsub, but that it cannot be found anywhere for download, as it was composed exclusively for the show. Maybe Jakub can find a way to get a hold of that track…? I want it. Bad.