Before jumping into this process post I want to define my terms: This project revolves around the concept of ‘FOMO’, which if you haven’t come across, stands for “Fear of Missing Out”. Fomo is a very real and worrysome condition that can affect anyone at anytime. It describes that feeling of jealousy and helplessness when you miss out on something great. Typically the condition becomes more prevalent during the weekends, summer, and nighttime. For example, “When I was looking at John’s pictures from the submarine party last night, I had a really bad case of fomo.” If you are stuck at work right now and your friends just went skydiving, you have fomo.
Nofomo by contrast refers to the state of being in which you have cured your fomo. You do not have a fear of missing out because you are always the one doing something awesome. You actually cause fomo, rather than experience it yourself. If you are living your life to the fullest and saying yes to everything, you have probably achieved such a state.
This is a project about NOFOMO. (And while it may not seem like it, yes this was for school.)
Thomas Scholes is a digital artist out of Seattle who uses Photoshop to create painterly landscapes sort of in the vein of Roger Dean and more recently, Dan McPharlin. I love his color use and the texture; it’s really incredible that this is all being done within software.
Thomas also does a lot of process videos showing how he works with various imagery and textures to get these effects. I particularly enjoyed this one which shows him modeling a landscape from a photo of a woman (see video below). I love the idea of incorporating unrelated imagery into a composition as texture or distressing — or, in this case, as a framework.
You can check out more of Thomas’ work and videos at his blog
You do not want to know how long I spent trying to rig a vertical stop motion set up this week. Duct tape was flying around everywhere, lights were falling and shattering from above, and I had to take at least one ‘cool down before I break something’ walk. Surprisingly, Google was unhelpful in providing useful solutions — though this may have had something to do with a confusion in terms (is it aerial stop motion? vertical? 90 degrees?) I never quite know what to classify it as.
Anyway, I’ve written this brief process post about how I set up everything. It worked great for me, but I do not intend this to be a “this is HOW you do it” type article. Classify this as a go-to “bootleg” option if you don’t have access to one of those crazy $10,000 rigs that lets you fly above your subject etc. If you are looking for a relatively easy and inexpensive way to complete this type of project, this is one way to do it. I’ll walk through the supplies and exactly what I did that worked best for me. At the end of the day, it’s actually pretty darn easy — but it’s always nice to get a peak at a successful process just in case you’re spinning your wheels. There probably is a better way to do this, but I couldn’t find one. (And do excuse the slightly blurry photograph above…unfortunately the camera that has the external flash capability was the one being photographed…)
The little penguin made his iPhone debut last week with the release of the Plancast iPhone app. Everyone is at SXSW right now spreading the word and drumming up support. I designed some emergency t-shirts and business cards for the excursion and I’m excited to hear how it all went. Should have some pictures of that material this week — I’ve yet to see them in person due to the time/production constraints. Plancast also had a big article in the New York Times a few days ago which was exciting to see. If you look closely, you can see a wee version of the logo in the screenshot. Too bad the penguin didn’t hit the front page!
When I wrote about this project last week, I forgot to mention how different the post-production time has been compared to my normal project routine. For just about every one of my process posts I’ve written here, the work has always been completed in school for an assignment. Once the project is complete, it’s over as far as just about everyone is concerned. It’s been exciting to see this one continue to evolve in the real world — like winding one of those wind-up toys and setting it on the table.
I was hired about three months ago to design a logo and consult on the brand identity for Plancast, a local San Francisco start-up founded by Mark Hendrickson and Jay Marcyes. As you can probably guess from the name, Plancast a way to broadcast your upcoming plans to your friends; or as it’s often described, Foursquare for the future. The site is exceptionally easy and helpful, and I encourage you to check it out.
By the time I joined on Plancast was up and running, but they were without a logo or distinctive visuals. I began work in December and we agreed on the finished logo a few weeks ago. The project was easily the hardest I have ever completed — as well as the most fulfilling. I almost destroyed myself developing this logo and I am really excited to share the process with you here.
Matthew Lyons is an incredible illustrator. Just about every blog in existence has written a piece about him recently — and it’s no surprise — his work is absolutely stunning. As I mentioned in my post, the combination of his vast imagination and impeccable eye for color and composition begets some really exciting work.
I asked Matthew if he would prepare a short process description about one of his recent works. What follows is Matthew’s description of how he created the piece you see above, The Snide of a Scoundrel Man. Take it away Matthew!
These images are recordings of mousepaths using a Java applet by Anatoly Zenkov. In addition to being an interesting aggregation of usage data, they look pretty cool (especially the ones over shorter time periods). The third image is my mousepaths while writing this post. The most telling are my frequent trips to the corners to cue my Exposé actions. Important to note that the black spots are where the mouse stopped for a period of time, not clicks as I thought at first. You can download it here: PC Version | Mac Version.
“S” – save image. “R” – restart.
The last two images are pieces by Hiroyuki Hamada. Completely unrelated yes, but when I saw the mouspath images I immediately recalled these from a couple weeks ago on bdif. I’d worry about you if your mouseclick data looked like this.
I do not know what to write. I am sitting here staring at the screen, running sentences in my head, and turning my music on and off. Earlier I went foraging for food (in hopes of sparking some magical words), but ended up getting distracted by Arrested Development for 20 minutes. This happens just about every time I sit down to do anything. I’ll probably go play the guitar between this paragraph and the next.
Of course this is a familiar situation. Often referred to as “writer’s block”, the concept of an inspiration rut is unfortunately very familiar to every creative in any field. Sometimes ideas just don’t show up to work. Given this, we all develop strategies to combat such a scenario. Not all are foolproof, but it’s safe to say that most creative people have some battle plan for dealing with the dreaded “blank page”.
Knowing this I decided to ask some of today’s most exciting artists and creators what they do when the ideas aren’t flowing. I left the question fairly open ended and asked, What do you do to inspire your creativity when you find yourself in a rut? As expected, I was presented with an array of strategies, ranging from listening to Boards of Canada in a forest alone, to cooking up a storm (recipe provided) and waiting for the mind to clear.