3. Cropped and mirrored and layered in Image Blender
1. Initial Photo of some shadows in a corner (taken with Stilla)
2. Cropped and mirrored
3. Final Image layered in Image Blender
1. Initial photo of some stairs
2. Mirrored (you may notice a habit here)
3. Final image layered in Image Blender
The first photos I started using in my designs were simple textures. (we’ve all seen the explosion of texture sites out there) but lately I’ve been using photos to get shapes that typically I would have drawn before. This has been largely driven by having a decent camera in my pocket at all times, allowing me to capture random staircases or light hitting the corner of an architectural feature just right. I find the natural light and texture in photographs have so much more depth in the final product then what I can come up with in photoshop …and its much easier to get to the end result.
My friend Cameron Ballensky has been in town visiting for a few days, so we’ve been out and about shooting loads of film. Me, mostly 35mm, him Polaroid. After seeing some of the unpredictable results yielded by certain films he uses, I was really turned on by the idea of exploring this format myself (also two of my favorite photographers, Reuben Wu and Neil Krug, have inspired this in me as well). Cameron mostly get’s all of his film through The Impossible Project, a company that now produces Polaroid film, and as I was exploring their site, I came across the beautiful work of Chloe Aftel, a Los Angeles based photographer and film director.
Browse through her beautiful body of work on Flickr.
Chloe is also part of The Impossible Project’s launch of a new instant film material for 8×10 cameras (image below). More info can be found here.
Ghostly International and Art Directors Club collaborate on an exciting 4 day event in New York City this September showing the diversity in their artistic roster. Below is the information and schedule on what to catch and make sure to get your tickets soon, this site just launched today.
ABOUT THE EVENT
The Ghostly universe has been steadily expanding since its humble beginnings in Ann Arbor, Michigan in 1999.
The Art Directors Club begins its CRE8 series of music and art focusing on Ghostly International, a unique culture identity that has helped elevate the careers of visual artists including Michael Cina, Sougwen Chung, Andy Gilmore, Will Calcutt and Matt Shlian, while releasing work from musicians such as Matthew Dear, Com Truise, Gold Panda, Lusine and School of Seven Bells.
The Ghostly aesthetic and it’s accompanying ethos has always sought to cast off the restrictions of genre and form. An assertion that creativity, in its apolitical nature, is an act worth striving to achieve. Unconcerned with classification, Ghostly highlights the act of making in and of itself, no matter the medium.
In 2010, Ghostly launched Ghostly International Editions, a “label” of artwork and artists that has grown into a collective of some of North America’s best designers and artists.
Of Art and Artifice is not a retrospective—it is a comprehensive state of the union, a peek into what’s next after 13 years of creativity from Ghostly International, creating an essential selection of work from the Ghostly family into a never-before-seen collection.
ABOUT THE ART DIRECTORS CLUB
Founded in 1920, the Art Directors Club is the premier organization for leaders in visual communication, boasting one of the most concentrated groups of creative talent in the world. A not-for-profit membership organization, the ADC’s mission is to connect creative professionals around the globe while simultaneously provoking and elevating world-changing ideas.
September 13th / @6pm
Live music performances by:
→ Com Truise
→ Michna (DJ)
Live projection performance by:
→ Sougwen Chung
September 14th / @6pm
Artist Talks Day 1
Hosted By Incase:
→ Michael Cina
→ Andy Gilmore
→ Will Calcutt
September 15th / @6pm
Artist Talks Day 2
Hosted By Incase:
→ Matthew Shlian
→ Timothy Saccenti
→ Sougwen Chung
Japanese artist Yamamoto Motoi was born in Hiroshima, Japan in 1966 and worked in a dockyard until he was 22, when he decided to focus on art full-time. Six years later, in 1994, his younger sister died from complications due to brain cancer and Yamamoto immediately began to memorialize her in his labyrinthine installations of poured salt. The patterns formed from the salt are actually quite literal in that Yamamoto first created a three-dimensional brain as an exploration of his sister’s condition and subsequently wondered what would happen if the patterns and channels of the brain were then flattened.
Although he creates basic guidelines and conditions for each piece, the works are almost entirely improvised with mistakes and imperfections often left intact during hundreds of hours of meticulous pouring. After each piece has been on view for several weeks, the public is invited to communally destroy each work and help package the salt into bags and jars, after which it is thrown back into the ocean.
1996 was a pivotal year for me musically. It was the year DJ Shadow released Endtroducing and it was the year I was first properly introduced to electronic music, an experience that certainly altered the course of my life. Although Endtroducing probably ended up having more of a direct influence on my sound, the impetus for me wanting to create my own music was without a doubt LTJ Bukem’s Logical Progression, a continuous mix of what was later referred to as “Intelligent Drum And Bass”.
I was given the album by a friend (on MiniDisc of all things) and it served as the soundtrack to an entire semester of school. We ended up building a battery-powered backpack and walking around in the forests above San Francisco, blasting this sort of music through the mist and Eucalyptus trees; some of my best memories of this city. Sadly, Drum And Bass took some pretty hard turns a few years after this and I just couldn’t keep up. There were a few practitioners of this sound still releasing (most notably, perhaps, Big Bud) but in general things sort of devolved from here on out — to my ears at least. There were several more Logical Progression compilations released after this one (which was later referred to as Logical Progression: Level 1), but none managed to capture the zeitgeist quite like the first.
I think beyond the music, the associated artwork also had a big impact on me. One of my first forays into Photoshop was essentially just a bad ripoff of this cover. I did a little digging and it looks like it was designed by Phillip Wells (aka Basement Phil). Here is a quote from him (unverified of course) on the Logical Progression Discogs page:
I organised the deal for this compilation with Pete Tong at London Records on behalf of Dan aka LTJ Bukem.
When he was sent to an artist studio to do the sleeve, I got a phone call late in the afternoon from Dan saying he could not come up with a sleeve he was happy with and would I come and help. So I left my office at Vinyl Distribution in Reading and made my way up to London and when I arrived Dan was all flustered as the sleeve had to be done that day.
I looked through loads of pictures before coming across the picture used. I knew it was the one because of the ray of light shining down on the Earth, and remember saying to Dan that it was the perfect image as I saw the music that had been released on the label over the three previous years had been a shining light for the DnB scene. – Basement Phil
So enough background, on to the tracks. These are a few of the standouts for me. Photek’s Pharoah (referred to elsewhere as Rings Around Saturn) is far and away the best song on the album and would definitely make my all-time top 100 list.
This is Nemo 33, the deepest swimming pool in the world. Located in Brussels, Belgium, the 113 ft. deep diving facility was designed by diving expert John Beernaerts for instruction, recreation, and film production.
I love the layout and colors of the space; the multi-level plateaus at the top are incredible. This really has a sort of 2001 vibe with a healthy dose of spent fuel pool thrown in. Would love to have a swim in there.
The effect that Dekotora has on the senses is profound. Imagine for a moment that you’re walking home late at night through a less trafficked, industrial area. Out of nowhere a garage door springs to life and the seismic presence of a 12 cylinder diesel barks to life. The next thing you know, a 10 ton monstrosity, cobbled together with jukeboxes, arcade machines and laser guided disco lights, is quickly bearing down on you. Such was my introduction to the relatively nonexistent presence of decorative commercial trucks operating in the greater New York City area.
A rare sight in most corners of the world, Dekotora is the Japanese discipline of decorating industrial and commercial vehicles with anything that reflects, glows, or flashes. It’s inspiration is drawn heavily from Gundam & arcade culture, something that much of the neon-marinated citzens of Tokyo can relate to.
Surprisingly, these are not “art cars” – they are fully functional and go about their daily tasks just as you see them here. Alot of these vehicles can be seen during business hours, backing up to loading docks, stopping for weigh stations or filling up at diesel pumps. Granted, some of the trucks above may be for shows only but from what I’ve read a lot of drivers do it to liven up their job and set their truck apart from the rest.
I really love the amount of detail that goes into these, I hope someday I’m able to get a closer look, I feel like I could spend a whole day looking at all the little bits and pieces. Yellow Magic Orchestra never reached the audience they deserved in the US so hey guys, here’s our chance to make up for past mistakes, you know that broken Bally machine in your aunt’s rec room? Or that Wurlitzer collecting dust in your garage? Throw a copy of Solid State Survivor in there and glue that shit to your truck man.